Devlog 4 - Final Release :)


Hello and welcome, in this devlog I will be discussing the final release of the game after so much work over the past several weeks it is finally finished and fully playable! I have made significant improvements to the game since the beta build, such as implementing music and sound effects, creating the rest of the menus, and doing a complete visual overhaul of the entire game, so let's get into it!


The first thing I went about adding to the game that was sorely missing was music and sound effects. I chose to go for a Lofi vibe for the music and included 4 different tracks that are credited in the "Credits" screen on the menu, and I found some good audio clips that combine to make for a calming, relaxing experience overall. 

The next thing to tackle were the other menu components, the "Settings", "How to Play", and the "Credits" screens. The settings menu allows the player to change the volume levels of the music and sound effects independently from one another, the how-to-play screen naturally teaches the player how to interact with the game, and the credits screen holds the music credits.

Lastly, I underwent an art pass throughout the entirety of the game. For the menu backgrounds, I knit a square with white yarn in the stockinette pattern that I then took a picture of with my digital camera, and imported it into the game. I wanted to have a knitted pattern as the background, and I figured that a piece of hand-knit yarn would be better than a poorly done background in Photoshop with my level of art skills. I also changed all of the text to a font that I believe suits the game better and adjusted some settings to make it all more readable. Next, I changed the way that the knitted work was displayed in the HUD with the same technique for the background. I took a picture of the yarn and split it into 10 equal sections, which each was slotted into the images to make it appear to be one coherent knitted work, and as it is white when the color is changed it looks rather realistic and accurate. Finally, I wanted to make the needles and yarn look a bit more detailed and less flat, so I took to creating materials for them both, and for my first time actually trying to make materials, I'm very satisfied with how they turned out! Overall I am very happy and extremely proud of what I was able to create given the time constraints and my current skill level as a game designer. It is by far my favorite game dev project I have ever worked on, and I'm glad I was able to see it through to the end!

Display of the wood material on one of the needles
Display of the yarn material

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