Devlog 2 - Art Build


Hello! This is the second update about the development of Knitwits. In this update, I focused on getting the game further along in functionality so that the knitting mechanic will work properly, and the game is actually playable. In order to create the knitting mechanic, I had to make sure that the stitches and the left needle were paired correctly so that they would move together properly. Next, I ensured that each stitch would be properly removed from the stack of stitches on the left needle in the correct order. Once that was complete, I moved onto the right needle and making sure that stitches were added to the right needle at the same time as when they were removed from the left. 

I ran into a couple of issues on the coding side of things, so it took longer to make than expected, and I decided to redesign and simplify some of the mechanics. I chose to simplify the knitting mechanic so that it would be more in-scope for what I'm capable of doing and it will still feel like knitting. Now that I have the core mechanics completed, in the next update, I'll start working on the UI elements, and will hopefully have implemented a grid on the side of the screen that represents the knitting project alongside a color wheel that will allow the player to change the color of the yarn to their choosing. 


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